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Best fov for 1920x1080
Best fov for 1920x1080







This distance is simply scaled and converted back to FOV angle for use on a widescreen. FYI the tangent of 75/2 is simply the ratio of game distance between the center of the 4x3 screen and the side, divided by the game screen-to-camera distance. Instead it is tan(FOV/2) that should be used. What FOV do people find they do best with while playing Battlefield 1 online, and why Stating the resolution thats being used might be relevant. tan(FOV) is also nonsensical as a 90 degree FOV is perfectly valid but tan(90) cannot be computed. The use of trigonometric functions is clearly necessary because otherwise a wide enough screen would lead to a calculated result above 180, which leads to the nonsensical conclusion that you should be seeing things behind you on your flat monitor.

best fov for 1920x1080

Note: in these calculations the functions arctan and tan involve degrees, not radians. Using oddball resolutions like 1280x1024 on a 16:10 montor is going to confuse things as it involves rectangular pixels. I'm going to assume only square pixels, which simplifies the calculations. 16:9 monitors with resolutions like 1920x1080 are a bit less commonly used (more info here: ) Now, most people use widescreen displays at 1680x1050 or 1920x1200 with a 16:10 aspect ratio. When Morrowind was originally released (around 2002), monitors had 4:3 (physical) aspect ratio and Morrowind used 75 degree aspect ratio.

best fov for 1920x1080

What is the ideal FOV for a widescreen display user? Ideally, I maintain that the center of the screen should look exactly like the original Morrowind game and the borders of the screen should merely add additional peripheral details.









Best fov for 1920x1080